I am Nehal Halim a 3D Game Artist based in London. I have done many game art projects and I have many experiences in which I created art for games/Animation from scratch to final image individually. I also create my own concepts and layout sketches before implementing in many cases.
Currently, I'm focusing more on 3D Environment Art and world creation using Unreal Engine. At the moment, I'm using Unreal Engine 4, Maya, Arnold, 3Ds Max, Vray, Substance painter, Zbrush and Quixel Mixer. in addition to Adobe Photoshop, Illustrator and AfterEffects. Also, I am familiar with Substance Designer and SpeedTree.
Please check my Artstation Profile: